Commandos: Behind Enemy Lines - is a single player real time tactics video game developed by Spanish
Company Pyro Studios and published by Eidos Interactive. The first instalment in
the Commandos series, the game was released in 1998 and is set in wartime Europe
and Africa where a group of six Allied Commandos performs missions using small
unit tactics. Each Commando has a unique set of skills and tools determined by
his class which forces the player to establish cooperation among them so that
further progress can be made.
Gameplay:-
In the game, the player represents the
role of an Officer who has been entrusted with the command of a
group of six Commandos.
Throughout the game, the enemies are
German soldiers. They vary from low-ranking soldiers (armed with either
Karabiner Rifles or MP40 machine guns), to sergeants (armed with service
pistols; they also man fixed machine-gun nests that dot various maps), to
higher-ranking officers. In one mission, there are also attack dogs in the
vicinity of the German base. The enemy soldiers are always on alert, always
watching over each other and will always do their best to track down the
Commandos. Under normal circumstances, if they spot one of the Commandos, they
will simply shout at him to halt and aim their weapon at him. They will not
fire unless he fails to comply. However, if they witness any hostile action,
they will shoot immediately. Enemy soldiers are alerted by spotting or hearing
anything suspicious. Dead bodies, footprints in snow/sand, gunshots,
explosions, etc. All will alert the enemy and they will investigate and attempt
to discover what the cause is. Enemy soldiers can also shout for the alarm to
be sounded. When this happens, all soldiers in the base are alerted and become
more aware. Soldiers will also deploy from garrisons and begin patrolling. In
certain missions, the sounding of an alarm can cause the mission to fail. Enemy
soldiers can be alone on solitary patrol or in groups ranging from two soldiers
to seven. Sentries may or may not abandon their posts in attempts to chase the
Commandos, depending on the importance of their guard role. In certain
missions, there are also German tanks and armoured cars on patrol. These are
especially deadly and will shoot on sight. Dotted throughout all the maps in
the game are enemy garrisons (identifiable from the Swastika flag flying over
them) that contain enemy soldiers. If an alarm sounds or if a suspicious sound
alerts them, they will emerge and begin hunting and patrolling, making completion
of the mission more difficult. Enemy soldiers have a line of sight, that can be
viewed. It is typically a cone (coloured green) of vision that extends from the
soldier. This lets the player know what an enemy soldier can see and what he is
looking at. The field of vision is broken into two sections; close range (light
green) and long range (dark green). In the long range view, the enemy will not
see your Commandos if they are crawling. If they stand up, the enemy will see
them and order them to halt or possibly shoot. In the close range view, the
enemy will always see the Commandos, even if they are crawling.